I've been trying to figure out what I want to use for the interactivity of the modern story to make it different each time the user reads it.
Change the situation:
• Mose is a Disaster Response Hero
- disaster does not have to be a fire, could be a flood, earthquake, ect
- can use Sandy for references to damage
• also have to make sure Mose is super recognizable as Mose in each version.
Monday, November 5, 2012
Wednesday, October 24, 2012
New Schedule
I am a lot farther behind than I had originally planned to be in my BFA proposal but my concept has changed a lot since then and I forgot entirely to put research into my original schedule. I was supposed to be done with everything by this week, originally, but that clearly isn't going to happen.
By Oct 31 - have plan for interactive part of story
by Nov 14 - have majority of images done
by Nov 19 - have majority of coding done
- work on both coding and images simultaneously to get done in time
By Nov 30 - finished, last debugging
Dec 3-5 FINAL DEFENSE
Dec 13 Completed body of work in final exhibition format, including appropriate accompanying materials
Crit Notes
Different user interface
-physical looking crease
- have page flip, animation pull over
• Too static
-old very linear
• New Version
- not straight forward, jump around using interactive elements to tell story
-change story each time go through, new story
-physically changes room space
-different perspectives
• focus on a million things at once
-always multitasking
• different media at the same time
-comic book and video
-focus on the experience
• have TV on in background, obnoxious
• What all possible way to navigate and how change
-degrade, focus, animate, sound, act.
-nail down what could do make it super interactive
• old linear and new expands
-more contrast, bring in viewer in another level
-what happens contemporary space
-map that out
* do brainstorming
-what could change
-get specific after all ideas out there
• in out, in out, in out, modern.
Sunday, October 21, 2012
Wednesday, October 17, 2012
Post Modernist
As digital artists the majority of what we do falls into the post modernist category of work simply because of the medium and how we are more team oriented than any of the other art forms. My BFA project falls under the category of post modernism because it is not an object. My project is entirely web based and does not exist in the world in a physical capacity. It is coding on a web page that the user interacts with. Also, because the user interacts with it is another aspect of how it is post modernist. In modernist ideology it is a one way connection between the art and the viewer. The art says something to the viewer, or it doesn't, and the viewer moves on. In my piece I force the viewer to become a user of the art and to interact with it in order to get the full story and to see the connection between the two pieces.
Wednesday, October 10, 2012
Monday, October 8, 2012
Rooms
Modern over the top kid's rooms
Change in bedrooms from 1950s to present.
Bedroom 1908
New York Slums
Really nice photos of New York.
Change in bedrooms from 1950s to present.
Bedroom 1908
New York Slums
Really nice photos of New York.
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