Wednesday, October 24, 2012

Crit Notes

Different user interface
-physical looking crease
- have page flip, animation pull over

• Too static
-old very linear

• New Version 
- not straight forward, jump around using interactive elements to tell story
-change story each time go through, new story
-physically changes room space
-different perspectives
• focus on a million things at once
-always multitasking
• different media at the same time
-comic book and video
-focus on the experience
• have TV on in background, obnoxious

• What all possible way to navigate and how change
-degrade, focus, animate, sound, act.
-nail down what could do make it super interactive
• old linear and new expands
-more contrast, bring in viewer in another level
-what happens contemporary space
-map that out

* do brainstorming
-what could change
-get specific after all ideas out there

• in out, in out, in out, modern.


Wednesday, October 17, 2012

Post Modernist


As digital artists the majority of what we do falls into the post modernist category of work simply because of the medium and how we are more team oriented than any of the other art forms. My BFA project falls under the category of post modernism because it is not an object. My project is entirely web based and does not exist in the world in a physical capacity. It is coding on a web page that the user interacts with. Also, because the user interacts with it is another aspect of how it is post modernist. In modernist ideology it is a one way connection between the art and the viewer. The art says something to the viewer, or it doesn't, and the viewer moves on. In my piece I force the viewer to become a user of the art and to interact with it in order to get the full story and to see the connection between the two pieces. 

Monday, October 8, 2012

Rooms

Modern over the top kid's rooms

Change in bedrooms from 1950s to present.

Bedroom 1908

New York Slums
Really nice photos of New York.

Thesis Defense Notes


Javascript - Bonnie and Kim
-can sit in on their interactive classes

• Stories get retold
-like the game telephone

• Story seems same

• 2 identical bedrooms
-everyone in one relates exactly to other roll over and turn into what it was
- 1:1 makes navigation easier
- forces user to make that connection

• expand even more
-everything should be super interactive
-make it super complex
-later on can add complexity through randomness
- keep user exploring for awhile

• spend a lot of time researching bedrooms
- research illustration styles

• use one monitor

Monday, September 24, 2012

Heroes


There are six types of heroes:

  • Transforming heroes - people who transform the society in which they live. 
  • Traditional heroes - individuals who show exceptional talent or who perform a single great moral action.
  • Transparent heroes - individuals who do their heroic work behind the scenes, outside the public spotlight. 
  • Transitional heroes - people whose heroism is unique to a particular developmental stage in our lives. 
  • Trending heroes - individuals who are on a trajectory toward becoming heroes.  
  • Transitory heroes - people who perform a single nonmoral action that bring them great momentary fame.
- The most common are the transparent heroes that take shape in parents, teachers, coaches, nurses, soldiers, policemen and firefighters. 
- "These heroic individuals are everywhere, quietly going about the business of nurturing us and keeping us safe. They are quite possibly the most under-appreciated members of our society."

"the modern day heroes are ordinary people doing their job. people might think heroes are big flashy people who draw a lot of attention, but they're not in the 21st century where population continues to grow exponentially. a hero might be a regular person who thinks he's just doing his job (e.g. firefighters of sept 11). true heroes don't think that they're heroes. that's what makes them heroes."