Wednesday, December 5, 2012

Artist Statement

http://digitalarts.bgsu.edu/portfolios/krisa/BFA/index.html


Men have to have heroes, but no man can ever be as big as the need, and so a legend grows around a grain of truth, like a pearl.”

             Everybody has heroes. Some of them are real: parents, teachers, basketball stars, football stars, and military heroes like the Seals who killed Osama Bin Laden. Some of them are fictional: Batman, Superman, the Avengers. And somewhere in between there are movie stars like Chuck Norris, George Clooney, and Angelina Jolie, who are heroes on and off screen. Some of them you've met and know and love. Some of them you worship from afar. But the one thing that can said about heroes is that they create legends and legends have a special sort of power all their own. Legends create hope.
             I've always found heroes fascinating, be they the heroes of tall tales or more modern super heroes flying off to save the day.  When I was a child I used to listen to the tall tales my grandparents would tell me. These were stories of larger than life men and women who took on problems I had never heard of. As a child I knew nothing about pioneer life. I couldn't tell a corn seed from a wheat seed. I couldn't shoot a gun. The tall tale heroes were inaccessible to me until I heard about Mose the Firefigher. In my Grandfather's words Mose came alive. He was a recognizable figure, what child over the age of two doesn't want to be a firefighter?, and he lived in a place I knew: New York City.
              But like everything else, the role of the hero in our society is changing. For my BFA project I decided to highlight that change. It is not, however, a change in the way a hero works, because a hero will always bring hope and save the day. The change is in how wide the audience is that the hero must attend.  The character Mose was one that brought hope to the poor people of the Bowery in New York City. In my modern reincarnation of my beloved childhood hero I had him bring hope to more people and more situations that we see on the news everyday and make people feel so helpless: earthquakes, fires, and floods. These are still very relevant disasters today, more people are helped by the Red Cross because of fires than any other disasters, and more people are killed in flood than any other type of disasters. Mose can conquer these and bring hope.

 Tall tales will never go out of fashion because, as people, we need hope. We need heroes.

Tuesday, December 4, 2012

Audio Problems

So, it turns out everyone I know is a terrible voice actor. I'm going to have to come up with a new solution for my modern comic where I was going to have a bunch of rollover sound effects.  I'd post some of the sound files I recorded with voice actors but they're so terrible it's kind of embarrassing. I suppose I picked hard characters since it's hard to act like someone who is in distress. Mose shouldn't have been so hard. Too bad I can't get anyone to take him seriously.

Anyway, I think I'm just going to do a bunch of text rollovers. It will be less...sad.

Modern

I figured out after much trial and error how to make my modern images look like comic book panels. I really like the effect, but I like comics, so maybe that's why.

I liked adding the flat color background fields because they made the images pop more in my opinion.

Old Story

I fixed the interface for my old fashioned story. Now it looks like an actual book!

I added page turn rollovers and I have a voice over for each page.

Monday, November 5, 2012

Modern

I've been trying to figure out what I want to use for the interactivity of the modern story to make it different each time the user reads it.

Change the situation:
• Mose is a Disaster Response Hero
- disaster does not have to be a fire, could be a flood, earthquake, ect
- can use Sandy for references to damage



• also have to make sure Mose is super recognizable as Mose in each version.

Wednesday, October 24, 2012

New Schedule



I am a lot farther behind than I had originally planned to be in my BFA proposal but my concept has changed a lot since then and I forgot entirely to put research into my original schedule.  I was supposed to be done with everything by this week, originally, but that clearly isn't going to happen.

By Oct 31 - have plan for interactive part of story

by Nov 14 - have majority of images done

by Nov 19 - have majority of coding done

- work on both coding and images simultaneously to get done in time

By Nov 30 - finished, last debugging

Dec 3-5 FINAL DEFENSE

Dec 13  Completed body of work in final exhibition format, including appropriate accompanying materials

Crit Notes

Different user interface
-physical looking crease
- have page flip, animation pull over

• Too static
-old very linear

• New Version 
- not straight forward, jump around using interactive elements to tell story
-change story each time go through, new story
-physically changes room space
-different perspectives
• focus on a million things at once
-always multitasking
• different media at the same time
-comic book and video
-focus on the experience
• have TV on in background, obnoxious

• What all possible way to navigate and how change
-degrade, focus, animate, sound, act.
-nail down what could do make it super interactive
• old linear and new expands
-more contrast, bring in viewer in another level
-what happens contemporary space
-map that out

* do brainstorming
-what could change
-get specific after all ideas out there

• in out, in out, in out, modern.